Personally appearing in a video posted to the official Cyberpunk site and social feeds, Iwiński said he and the leadership team take responsibility for the poor rollout of Cyberpunk 2077 in December. While the game reviewed well on PC – and scored a 9/10 in our own Cyberpunk 2077 review – last-gen console versions were plagued with bugs and poor optimisation. Worse, players only found out about this once they’d bought the game, since reviewers were only given access to PC code prior to launch.
Iwiński said the reason for this was because of issues with in-game streaming. Feeding Cyberpunk 2077’s vast array of assets and game mechanics into its engine was a tough task on last-gen hardware, and CD Projekt Red’s engineers constantly struggled with getting that to work on Xbox One and PlayStation 4.