Around the launch of the AMD Radeon VII there was a bit of talk, and a lot of confusion, about the red team’s GPUs being capable of matching Nvidia’s DLSS technology. But in a pre-launch briefing AMD representatives dismissed the effectiveness of the GeForce-only post-processing effect, suggesting non-proprietary SMAA and TAA could “offer superior combinations of image quality and performance.”

Nvidia’s Deep Learning Super Sampling feature is being added to Battlefield V today, taking the number of games using it up to two. Plus a benchmark. That will change very soon, as more key RTX titles come out of the woodwork, and we know of at least one that’s going to arrive very soon.

But that modest support is only one of the reasons for AMD’s dismissal of DLSS, the main one being that the existing, open standards of SMAA and TAA don’t come with “the image artefacts caused by the upscaling and harsh sharpening of DLSS.” The extra detail that DLSS provides, compared with the fuzzy, blurred images you can experience with temporal anti-aliasing, has been seen as one of the benefits of DLSS. But obviously not from AMD’s point of view.